2008-09-23
Fallout 3's slick presentation might have a few people confused into thinking that Bethesda is reimagining the series into a straight-up action title. But at the heart of every good RPG are the mechanisms for crafting a powerful and distinctive character and this is where Fallout shines with a bright, nuclear glow. In this feature we'll reveal some of the unique perks that will make you want to spend the holidays in the war-torn ruins of Washington DC.
It was this moment that I decided to bump up my demolition skill, and hours later I reaped the benefit. Mines can be disarmed and reused, traps can be set, and chains of explosives can be left in strategic locations so when a patrol wanders through you can set the whole thing off with a single shot from a gun. In short, the more points I allocated to explosive, the more I used them in a unique fashion. This is what a deep RPG is all about.
| Mysterious Stranger Ranks Available: 1, Requirements: Level 10, Luck 6 You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency. |
| Animal Friend Ranks Available: 2, Requirements: Level 10, Charisma 6 At the first rank of this perk, animals simply won't attack. At the second rank, they will eventually come to your aid in combat, but never against another animal. This perk affects the Dog, Yao Guai, Mole Rat, and Brahmin. |
| Gunslinger Ranks Available: 1, Requirements: Level 6 While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased. |
| Comprehension Ranks Available: 1, Requirements: Level 4, Intelligence 4 With the Comprehension perk, you gain one additional skill point whenever a skill book is read. |
Not only are the perks revealed through advancing your Skills, but they are also given as rewards for being particularly good or evil or following through on a lengthy quest. In my short six hours with the game I followed through on a quest to rid the world of a breed of fire ants that was terrorizing a small community. I didn't have to save these citizens, and I certainly didn't have to exterminate the pests in the exact manner described to me by a certain underground mad scientist who was responsible for causing this blight. But my tenacity and kind words enabled me to convince the scientist to inject me with the same serum he used to mutate the bugs. I was given the Perk choice of fire resistance or ant strength, a welcome payoff.
It's evident that through the Perks the developers were able to insert their most creative and deviant ideas into the Fallout mythology. What other game would have a Lady Killer Perk that grants players +10 damage to women?
These aren't just skill boosts, they're bonuses with personality and they cater to a specific style of play. The curious survivalist will receive benefits that befit their snooping behavior. Say you're a particularly clever lad, when your intelligence and overall level hit 4 you'll gain access to the Comprehension Perk that give you additional skill points for reading informative books.
Keep playing in a similar fashion and you can even rank-up these unique abilities. Boosting charisma past level 6 opens up the Animal Friend Perk that protects players from the mutated beasts in the wild. The first rank just keeps animals from attacking, but the second will have Dog's, Yao Guai's and other creature's coming to your aid in combat. Nothing says you mean business like a feral Mole Rat at your side.
| Solar Powered Ranks Available: 1, Requirements: Level 20, Endurance 7 With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health. |
| Lawbringer Ranks Available: 1, Requirements: Level 14 Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma. |
| Concentrated Fire Ranks Available: 1, Requirements: Level 18, Small Guns 60%, Energy Weapons 60% With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increases slightly with each subsequent hit on that body part. |
| Child at Heart Ranks Available: 1, Requirements: Level 4, Charisma 4 The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices. |