February 8, 2010
Call of Duty 4 Modern Warfare FAQ
by hXcHector | Contact Me
II. Arcade Mode
V.Create a Class
-Creating a Class
VI. Weapons and Equipment
VIII. Difference in the Wii and DS Versions
Welcome to the Call of Duty 4 Modern Warfare FAQ. I hope this FAQ answers all
questions regarding COD4. Partial credit to making this guide goes to the call
of duty wiki, that helped me confirm some facts.
Call of Duty 4 is a first person shooter developed by Infinity Ward, Aspyr (Mac
Conversion), and Treyarch (Wii Conversion), and published by Activision. It is
available on the PC, Mac, Xbox 360, Playstation 3, Nintendo DS, and Wii. The
console versions of the game runs on a native resolution of 600p and uses the
"IW Engine." The original release date was September 6, 2007. There are two
versions of the game that have been released. The standard version which comes
with the game and manual, and the collectors edition which is the standard
version along with a DVD containing a documentary entitled "Great SAS Mission."
Also on the DVD is a making of the game and levels video. Also included is a
limited edition poster and an exclusive hardcover art-book featuring
never-before-seen concept, development, and final in-game artwork.
The minimum system requirements for the PC version are:
Operating System: Windows XP Service Pack 2 or Windows Vista
CPU: Intel Pentium 4 2.4 GHz, 1.8 Duo Core or higher, or AMD Athlon 64
Memory: 512 MB (768 MB for Vista)
Hard Drive: 8 GB of Free Space
Graphics: Nvidia GeForce 6600 (128 MB) or ATI Radeon 9800 Pro (128 MB)
Sound: 100% DirectX 9.0c compliant card
The minimum system requirements for Mac version are:
Operation System: Mac OS X Leopard 10.5.4
CPU: Intel Core2Duo 2.0 GHz processor
Memory: 1024 MB
Hard Drive: 8 GB of free space + 1 GB Swap File
Graphics: Nvidia GeForce FX 7300 (128 MB)
In the campaign you play as two soldiers in two different companies. Sergeant
Soap MacTavish in the SAS, and Sergeant Paul Jackson in the USMC. They start
off on separate paths but later their stories intertwine with each other. The
campaign is single player only which is stretched out across 21 missions. A
few of the missions aren't exactly missions but cut scenes. There are 4
difficulty settings in the campaign. Easy, Normal, Hardened, and Veteran. You
have infinite regenerative health. It regenerates when you take cover and
don't get shot for some time. You have a set equipment set up, but you can
pick up more ammo if you find the same gun or same ammo type from another gun.
There are some missions with extra special grenades and other equipment. The
missions are set up as so:
F.N.G.- Prepare for the cargo ship operation.
Crew Expendable - Infiltrate the cargo ship. Locate the 'package.'
The Coup - The coup d'etat. Al-Asad takes over.
Blackout - Work with the 'good' Russians to rescue your informant,
Charlie Don't Surf - Search for Al-Asad
The Bog - Break through the enemy lines to find the stranded
Hunted - Shot down in Western Russian with Nikolai, evade enemy
Death From Above - Protect Captain Price and the SAS using an
War Pig - Escort the Abrams back to the highway.
Shock and Awe - Surround the last of Al-Asad's forces in the capital.
Aftermath - …
Safehouse - Final Al-Asad in his safe house in Azerbaijan.
All Ghillied Up - Crawl through Chernobyl in a ghillie suit
One Shot, One Kill - Snipe Zakhaev and escape from Chernobyl.
Heat - Defend the village of Al-Asad's safe house while waiting
The Sins of the Father - Ambush Zakhaev's son.
Ultimatum - Find Ssgt Griggs. Kill the power to the ICBM launch
All In - Get inside the ICBM launch facility.
No Fighting in the War Room - Reach the control room and abort
Game Over - Get the hell out of there!
Mile High Club - ???
II. Arcade Mode
A new mode in the game is the arcade mode. The arcade mode is unlocked after
you beat the game. In this you can choose from "Full Challenge" or "Level
Challenge" and play the campaign levels or the full campaign and earn points.
These points will be added up at the end of each level (or if you run out of
time/lives) and be displayed on the leader boards to compete against other
people around the world. Depending on where you shoot the enemy, you are given
points. Multiples of 5 in the range of 5 to 100 points. Grenades give you a
certain amount of points, as do grenade launchers and knives. If you go on a
kill streak within a certain amount of time from each kill then you get a
multiplayer. X2-X8. Once you reach X8 then the music changes and you have a
certain amount of time before the kill streak resets. You also get points for
blowing up cars or certain objectives. At the end of the level the game adds
in your time remaining along with the number of lives you earned in that level.
You have a set amount of lives and can get more if you kill more enemies and
reach a checkpoint. You also get a multiplier on the final score depending on
the difficulty. X1.5 for normal, X3 for Hardened, and X4 for Veteran. If you
go through an entire level on the Hardened and Veteran difficulties then you
get an extra X2 multiplayer before the difficulty multiplier.
There are a few modes in multiplayer. The first is split screen where you can
play against friends on the same console and same screen with preset classes.
However, you cannot play on all maps. You can customize the settings of the
match in various ways such as headshots only for a kill, double health,
hardcore mode, old school mode and more.
There is also system link to hook up many systems and play just like split
screen, but on different screens.
In the multiplayer you can play against other people around the world on the
same system you're playing online. Meaning xbox 360 to xbox 360 or PS3 to PS3
only, no cross consoles. There is a private match option to play with friends
using your created classes and customized settings for matches. Or you can
find a match in one of the 14 play lists. These play lists are:
Team Deathmatch - Straight up Team Deathmatch. Use teamwork to kill
enemy players and reach the score limit (750 points/75 Kills). 6-12 players.
Each kill is 10 points and an assist is 2 points.
Mercenary Team Deathmatch - Same as team deathmatch however you get set
up with random teams and no parties are allowed.
Free For All - Straight up Deathmatch. Every man for himself. Kill
Everyone. 4-8 players. Each kill is 5 points with no assists. First to 25
kills/125 Points wins.
Domination - 3 flags in the level must be captured. Your team gets
points for having control of a flag. The more flags your team holds, the more
points you gain. 6-12 players. Each kill is 5 points, assists are 1 point.
Capturing a flag is 15 points. The Game ends when the flag capture points
reach 200 for one of the teams.
Ground War - Big team games - Team Deathmatch and Domination. 8-18
players. First team to 1000 Points/100 Kills or to 200 points in domination wins.
Sabotage - A neutral bomb is in the center of the level and teams fight
to destroy the enemy team's objective. The bomb carrier can be seen by all
players. First team to successfully bomb the enemy objective wins. However if
nobody bombs the other team's objective after the 20 minute time limit then
there is a 90 second sudden death. No respawns and the first team to kill the
other team wins. 6-12 players. Each kill is 5 points. Assists are 1 point.
If you die you have to wait 7 seconds to respawn
Headquarters - A neutral base to capture is marked in the level. Each
team fights to capture it. Capture and hold it to gain 5 points every 5
seconds. The team that holds the HQ doesn't respawn. 6-12 players. Each kill
is 5 points but adds more points per kill when holding a HQ. Assists are 1
point. Capturing the HQ is 15 points plus the 5 points everyone gets once the
base is captured.
Search and Destroy - No Respawning, defend and destroy one of the two
objectives. Just like sabotage, but nobody can see where the bomb is with the
animated bomb sign. 6-12 players. Each kill is 50 points, Assists are 25
points, and planting the bomb is 50 points.
Team Tactical - Small team based games. Team Deathmatch, Domination,
Headquarters, Sabotage, and Search and Destory. 4-6 players
Hardcore Team Deathmatch - Team Deathmatch with: no points popping up
when you get a kill, no kill cam when you die, no HUD, no crosshairs, wait to
respawn (anywhere between 1 and 16 seconds), minimal health, no health
regeneration. Friendly fire on, if you kill a team mate 2 times you get 15
seconds added on to your respawn and die instantly. Each team kill after that
adds 15 seconds and is an instant death. 6-12 players. Same points as TDM.
Hardcore Search and Destroy - Search and Destroy with hardcore rules.
Old School Free For All - No classes. Weapons and perks are pickups,
health increased, no health regeneration, and jumps are higher. 4-8 players.
FFA points and score limit is the same.
Cage Match - 1v1 deathmatch. 20 XP for each kill and first to 10 kills
Hardcore Headquarters - Headquarters under hardcore rules. Once you die
you instantly respawn. Hardcore rules and headquarter rules can be read in the
other playlist descriptions.
During the matches you can get 3 different kill streak bonuses. When calling
an air strike, the kills you get will be added to your kill streak. If you die
before you call a helicopter, the helicopter's kills will be added to your next
kill streak unless you die once more. After the initial 7 the game says 10
Kill Streak, 15 Kill Streak, and onward for every 5 kill streaks until you die.
They apply to all playlists.
UAV Recon: After 3 kills you get UAV for 30 seconds which shows everyone
on the radar who doesn't have a UAV Jammer.
Airstrike: After 5 kills you get to place an air strike anywhere on the
map. Three fly overs of bombs depending where you drop it.
Helicopter Support: After 7 kills you get a helicopter which is
controlled by a computer. It kills enemies with a machine gun and can be shot
The Barracks is another section of the online multiplayer which allows you to
create a clan tag with 1-4 characters. However, some words have been banned.
There are challenges you can complete to gain XP rewards and weapon add ons.
The leader boards is another section in the barracks that allows you to view
your Score, Wins, Kills, and Accuracy against your friends or everyone in the
world on that particular console/system.
Ambush - Medium Rectangular desert town. USMC vs Op For.
Backlot - Medium square desert construction site. USMC vs Op For.
Bloc - Large Russian apartment bloc. Dark and grassy. SAS vs Spetsnaz. (Ghillie
Bog - Small desert bog. Rectangular dark half bog half town. USMC vs Op For
Countdown - Medium Open launch pad with lots of concrete, 4 warehouses, and a small
grassy area on the side. SAS vs Spetsnaz. (Ghillie Suit Activated)
Crash - Medium-Large Desert town with a crashed helicopter in the middle. Lots of
buildings to go into. USMC vs Op For. During christmas time, on the PC, they
repainted the map as a snowy area.
Crossfire - Large desert town. One big main road with tons of buildings on the sides.
USMC vs Op For.
District - Large urban town with a market in the middle. Lots of corners, but not many
buildings to go into. USMC vs Op For.
Downpour - Medium-Large rainy russian farm area. Lots of grass. SAS vs Spetsnaz.
(Ghillie Suit Activated)
Overgrown - Large overgrown rural Russian area. Great for sniping. SAS vs Spetsnaz.
(Ghillie Suit Activated)
Pipeline - Medium-Large Russian train yard. SAS vs Spetsnaz. (Ghillie Suit Activated)
Shipment - Tiny Russian shipyard. Lots of metallic crates. SAS vs Spetsnaz.
Showdown - Small desert arena. USMC vs Op For.
Strike - Large urban desert town. USMC vs Op For.
Vacant - Deserted Russian office. Many indoor corners and a grassy outside with
metallic crates. SAS vs Spetsnaz.
Wet Work - Medium-large (long rectangular) cargoship. Very dark and rainy.
SAS vs Spetsnaz.
And there is one map pack available for purchase with 4 maps. The maps will
only come up if you have them downloaded on your system. You will be matched
up only with people who have the map pack.
Broadcast - Medium Large Middle Eastern TV station. Lots of indoor fighting and a
parking lot with buildings outside. USMC vs Op For.
Chinatown - Medium chinatown city at night. Lots of buildings to go through. SAS vs
Killhouse - Very small speedball style warehouse interior. Great for small teams. SAS
Creek - Large Russian outdoor area. Lots of trees next to a creek. (Ghillie Suit
Activated) SAS vs Spetsnaz.
Rank - Class- XP Required - Unlocked
1. Private First Class - 0 - USP .45 / MP5 / M249 SAW / M16A4 / C-4 x2 /
Special Grenade x3 / Juggernaut / Sonic Boom / Steady Aim / Deep Impact /
Stopping Power / Extreme Conditioning/ Assault, Spec Ops, and Heavy Gunner Class
2. Private I - 30 - Demolitions Class / W1200 / RPG-7 x2
3. Private II - 120 - Class / M40A3
4. Lance Corporal - 270 - / Scorpion / RPD / AK 47
5. Lance Corporal I - 480 - Challenges
6. Lance Corporal II - 750
7. Corporal - 1080
8. Corporal I - 1470 - M21 / Last Stand
9. Corporal II - 1920
10. Sergeant - 2430 - M4 Carbine
11. Sergeant I - 3000 - UAV Jammer
12. Sergeant II - 3650 - Clan Tag
13. Staff Sergeant - 4380 - Mini Uzi
14. Staff Sergeant I - 5190 - Bomb Squad
15. Staff Sergeant II - 6080
16. Gunnery Sergeant - 7050 - M1911 .45
17. Gunnery Sergeant I - 8100 - Martyrdom
18. Gunnery Sergeant II - 9230
19. Master Sergeant - 10440 - M60E4
20. Master Sergeant I - 11730 - Sleight of Hand
21. Master Sergeant II - 13100
22. Master Gunnery Sergeant - 14550 - Dragunov
23. Master Gunnery Sergeant I - 16080 - Claymore x2
24. Master Gunnery Sergeant II - 17690
25. 2nd Lieutenant - 19380 - G3
26. 2nd Lieutenant I - 21150 - Iron Lungs
27. 2nd Lieutenant II - 23000
28. 1st Lieutenant - 24930 - AK-74u
29. 1st Lieutenant I - 26940 - Double Tap
30. 1st Lieutenant II - 29030
31. Captain - 31240 - M1014
32. Captain I - 33570 - Bandolier
33. Captain II - 36020
34. Major - 38590 - R700
35. Major I - 41280 - Eavesdrop
36. Major II - 44090
37. Lieutenant Colonel - 47020 - G36C
38. Lieutenant Colonel I - 50070 - Overkill
39. Lieutenant Colonel II - 53240
40. Colonel - 56530 - P90
41. Colonel I - 59940 - Frag x3
42. Colonel II - 63470
43. Brigadier General - 67120 - Desert Eagle
44. Brigadier General I - 70890 - Dead Silence
45. Brigadier General II - 74780
46. Major General - 78790 - M14
47. Major General I - 82920
48. Major General II - 87170
49. Lieutenant General - 91540 - Barrett .50cal
50. Lieutenant General I - 96030
51. Lieutenant General II - 100640
52. General - 105370 - MP44
53. General I - 110220
54. General II - 115190
55. Commander - 120280 - Gold Desert Eagle
56. Prestige Mode - 125490 - Prestige Mode
V. Create a Class
Also in online multiplayer is Create a Class which allows you to create
customized classes with weapons and perks you unlocked as you progress. You
unlock weapons and perks as you rank up. You rank up by gaining experience in
online play lists. There are 55 levels that you can rank up to.
Prestige Mode unlocks after level 55. You have to go to the barracks to
activate it. When entering prestige mode EVERYTHING is started over from level
1 with the exception of the play lists, clan tag, and barracks leaderboards
(challenges are locked again). You gain XP and rank up again but you get a
special icon next to your rank. You can prestige 10 times.
Creating a Class
When creating a class you get to choose one primary weapon, one side arm, a
special grenade, and three different perks. However, certain perks fall under
perk 1, perk 2, and perk 3 sections. When adding a grip to a LMG/Shotgun or a
Grenade Launcher to an Assault Rifle it takes up the perk 1 slot. You also get
one frag grenade automatically. Commonly used classes are as such:
USP 45 w/Silencer
Stopping Power or UAV Jammer
USP 45 w/Silencer
Perk 1 Slot:
Bomb Squad - Detect C4/Claymores from a distance and through walls
C4 x2 - Two Blocks of Composition 4 that are remote detonated, can bed
detonated by pressing reload twice. Can stick to any surface.
Claymore x2 - Two Claymore Mines that are motion detonated. Set down
right in front of you.
RPG-7 x2 - Two RPG-7s, Rockets that can be shot off with arching flight
Special Grenades x3 - Three Special Grenades. Only available with Flash
and Stun Grenades
Bandolier - Three extra mags of ammo for your guns. Two for LMGs.
Frag x3 - Three Fragmentation Grenades.
Perk 2 Slot:
Juggernaut - Health increased by 40%
Sleight of Hand - Faster Reload
Sonic Boom - Increased Damage Radius on Explosives (Frag, Claymore, C4,
RPGs, Grenade Launcher)
Stopping Power - Increased Bullet Damage by 40%
Double Tap - Increased rate of fire. Does not apply to side arms, M21,
Dragunov, Barrett, G3, or M14
UAV Jammer - Makes the player unseen on UAV Radar
Overkill - Ability to Carry Two Primary Weapons, no sidearm, no two same
Perk 3 Slot:
Deep Impact - Increased Bullet Penetration (bullets go through walls with
less damage loss)
Extreme Conditioning - Sprint for Longer Distances
Last Stand - Pull out your pistol before dying. When you get hurt
enough to die you fall to the ground and pull out a side arm. If you have no
side arm you switch to the M9 automatically. If you get killed by a headshot
you don't fall into last stand.
Martyrdom - Drop a live grenade when you die. Grenades from Martyrdom
take half the time to explode than regular thrown frag grenades.
Steady Aim - Increased Hip Fire Accuracy
Dead Silence - Reduces Foot Step Noise
Iron Lungs - You can hold your breath longer to steady sniper riles.
From 4 to 9 Seconds.
Eavesdrop - Hear enemy voice chat (unless the other team is in a party chat)
In multiplayer all players have 100 points of health. Each bullet for each gun
has a set amount of damage. I will give the max amount of damage a bullet from
each gun can do in MPPB (Max Power Per Bullet). Stopping power increases the
damage and juggernaut decreases it by 40%. Range is another big factor by each
weapon. The more range, the better the bullet damage stays the same over long
distances. For instance, shotguns have great power but extremely low range.
Sniper Rifles have very high range and power, making them almost always one
shot kills. Headshots of all guns increase damage by 40%, but with sniper
rifles they are increased 50%. Shotguns do not have damage multipliers. On
sniper rifles the body and neck also gives damage multipliers. All guns have
three mags of ammo total, except for LMGs which use two.
Only assault rifles can use Grenade Launchers. They can also use Red Dot
Sight/Silencer/ACOG Scope. Assault Rifles are best for medium to long range.
They have medium bullet penetration through walls and nice firepower.
M16A4 - Three round burst fire Assault Rifle. High power. In single
player it is fully automatic. 30 Rounds/Mag. 40 MPPB
AK-47 - Fully automatic with high power and high recoil. 30 Rounds/Mag.
M4 Carbine - Fully automatic with low recoil and lower power. 30
Rounds/Mag. 30 MPPB
G3 - Semi-Automatic AR. Very Accurate. 20 Round/Mag. 40 MPPB.
G36C - Fully automatic AR. Small recoil. 30 Round/Mag. 30 MPPB.
M14 - Semi-Automatic with high power. Kicks a little more than other
Single Fire weapons. 20 Rounds/Mag. 50 MPPB.
MP44 - Fully automatic WWII Gun. Not compatible with any attachments.
30 Rounds/Mag. 40 MPPB.
Sub Machine Guns:
SMGs are all effective in close range combat. They have high rates of fire and
are all fully automatic. SMGs have low bullet penetration. They can use Red
MP5 - Fully automatic with decent accuracy for a SMG. 30 Rounds/Mag.
Skorpion - Fully automatic with great accuracy. 20 Rounds/Mag. 50 MPPB.
Mini-Uzi - Fully automatic with high recoil. 32 Rounds/Mag. 30 MPPB.
AK-74u - Fully automatic with decent accuracy. 30 Rounds/Mag. 40 MPPB.
P90 - Fully Automatic with a big mag. 50 Rounds/Mag. 30 MPPB.
Light Machine Guns:
LMGs all have huge box mags with high bullet penetration. They don't always
have the best accuracy and are all fully Automatic. They use Red Dot/Grip/ACOG
M249 SAW - High Rate of Fire with good accuracy. 100 Rounds/Mag. 30 MPPB.
RPD - High power and good accuracy. 100 Rounds/Mag. 40MPPB
M60E4 - Low ROF and accuracy, but high power. 100 Rounds/Mag. 50MPPB.
Shotguns have high power but are effective only as really close range which can
give a x8 multiplier boost. All shotguns use Red Dot and Grips
W1200 - Pump action shotgun.7 Rounds/Mag. 40 MPPB
M1014 - Semi-automatic combat shotgun. 4 Rounds/Mag. 30 MPPB
Sniper Rifles use a sniper scope by default and can use an ACOG scope once
unlocked. On certain maps you are automatically put in a Ghillie suit if your
primary weapon is a sniper rifle. All snipers are best at long range. Snipers
have medium to low bullet penetration.
M40A3 - Bolt-action sniper rifle. 5 Rounds/Mag. 70 MPPB, 75 MPPB with
M21 - Semi-automatic sniper rifle. 10 Rounds/Mag. 70 MPPB.
Dragunov - Semi-automatic sniper rifle. 10 Rounds/Mag. 70 MPPB.
R700 - Bolt-action sniper rifle. 4 Rounds/Mag. 70 MPBB.
Barrett .50cal - semi-automatic sniper rifle. 10 Rounds/Mag. 70 MPPB.
Side arms can be used with or without a silencer from the start. However, the
desert eagle cannot use silencers. None can use camoflauge, and all are best
at Close Range.
M9 - Semi-automatic with a high capacity. 15 Rounds/Mag. 40 MPPB.
USP .45 - Semi-automatic with medium capacity and power. 12 Rounds/Mag.
M1911 .45 - Semi-automatic with medium capacity and power. 8
Rounds/Mag. 40 MPPB
Desert Eagle - Semi-automatic with high power. 7 Rounds/Mag. 50 MPPB.
Only one attachment can be used at a time in multiplayer.
Silencer/Suppressor - When attached to a gun, the player cannot be found
on the radar unless UAV Recon is up. Muzzle flash and sound on the guns are
also reduced. Unlocked after 75 Kills on Assault Rifles and SMGs. In single
player it can be attached to sniper rifles.
Foregrip - Reduces recoil for shotguns and LMGs. This attachment
replaces perk 1. 75 Kills for LMGs to unlock and 50 Kills on Shotguns to unlock.
Dot Sight - Replaces iron sights with precision reflex sight. There are two
versions but only one is used in the multiplayer.
The Tasco Red Dot Sight is in single player on the G36 and M4A1.
The Sightmark Sure Shot Red Dot Sight is used in multiplayer. Unlocked after
25 Kills with each gun, excluding sniper rifles.
Grenade Launcher - Sometimes called a "noob tube" by players, Fires one of two
grenades that explode on impact after a certain distance. If the grenade hits
the person at a close enough range it will not explode and kill the other
player. The Attachment is only for assault rifles and replaces perk 1. There
are two versions, the GP-25 found on the AK-47 and the M203 found on all other
GLs. Default unlocked.
ACOG Scope - Replaces iron sights with a scope. When aiming down the sights, the
player's perspective will zoom in and field of view will be reduced. When
attached to guns, the view is swayed more and the range of bullet damage is
increased. Sniper Rifles range is reduced with ACOG scopes. Unlocked after
150 kills on Assault Rifles, SMGs, LMGs, and after 100 Kills on Sniper Riles.
EOTech Holographic Weapon Sight - Another version of a red dot sight. It has a
circle around the red dot and takes up the whole screen's view. Single player
AN/PEQ-2A - Infrared Laser visible only when using Night Vision Goggles. Single player
only. Commonly found on the side of M4A1s.
Knife - One hit kill melee
Mini Gun - Only Available on the mission "Heat" on single player
campaign. It can overheat and there are two separate buttons to spool the gun
and fire the gun. There are infinite bullets.
Mark 19/Mk 19 - Grenade Launcher attached to the Black Hawk Helicopter
on the mission "Shock and Awe" on single player campaign. You can fire
infinite grenades but the launcher will overheat.
Mounted Machine Gun/M2 Browning Machine Gun - A mounted machine gun that
looks similar to the M249 SAW. It has infinite ammo and can be found attached
to some cars on single player levels and on walls of certain maps in
multiplayer. Those maps include: Ambush, Backlot, Chinatown, Downpour,
Overgrown, and Pipeline.
C4 - Remote detonated explosive. Ability to stick on walls.
Claymore - Laser triggered explosive mine.
Flash bang - Blinds and deafens the enemy depending in the distance of
the flash bang.
Stun Grenade - Slows down the enemy considerably for a few seconds
depending on the distance from the stun grenade.
Smoke Grenade - A grenade that creates a smoke screen
Frag Grenade - Fragmentation grenade. You can "cook" a grenade by
holding down the grenade button. After a count of 5 it will explode and may
kill you if it's close enough.
RPG-7 - Rocket Launcher with an arching trajectory.
In Modern Warfare you can choose different Camouflages to put on your guns.
They can only be put on all primary weapons. They include:
Default - The Default color of the gun. Default unlocked.
Desert - Default Unlocked
Woodland - Default Unlocked
Digital - Unlocked with 25 headshots.
Blue Tiger - Unlocked with 75 headshots, 50 for shotguns.
Red Tiger - Unlocked with 150 headshots, 100 for shotguns.
Gold - Unlocked after completing all headshots of every gun in each
category. For instance complete all assault rifle headshots and you unlock
gold camo on the AK-47 only.
Assault Rifle: AK-47
Submachine Gun: Mini-Uzi
Light Machine Gun: M60E4
Sniper Rifle: Dragunov
Pistol: Desert Eagle (when you get to rank 55)
Bird on the Ground (20)
Shoot down an enemy helicopter with an RPG in the single player campaign
Dancing in the Dark (20)
Kill the power
Kill an enemy while blinded by a flashbang in the single player campaign
Death From Above (20)
Operate an AC-130 gun ship
Deep and Hard (90)
Complete the game on Hardened or Veteran difficulty
Desperate Measures (20)
Corner Zakhaev's Son
Down Boy Down (20)
Survive a dog attack
Earn a Winged Dagger (20)
Eyes and Ears (20)
Find 30 enemy intel items
Four of a Kind (20)
Kill 4 enemies in a row with headshots in the single player campaign
Ghillies in the Mist (20)
Complete 'All Ghillied Up' without alerting any enemies
Look Sharp (20)
Find 15 enemy intel items
Make the Jump (20)
Infiltrate a cargo ship
Man of the People (10)
Save the farmer
Mile High Club (20)
Sky dive to safety on Veteran difficulty
New Squadron Record (20)
Complete the cargo ship mockup in less than 20 seconds
No Rest for the Weary (10)
Stab an injured crawling enemy
Piggyback Ride (20)
Carry Cpt. MacMillian to safety
Rescue Roycewicz on the stairs (20)
Save Pvt. Roycewicz on the stairs
Kill 2 enemies by blowing up a car in the single player campaign
Save the Bacon (20)
Protect War Pig, the Abrams tank
Straight Flush (20)
Kill 5 enemies with 1 shot while in the AC-130 gunship
The Bog (40)
Complete 'The Bog' and 'War Pig' on Veteran difficulty
The Escape (40)
Complete 'Hunted' and 'Death From Above' on Veteran difficulty
The First Horseman (40)
Complete 'Shock and Awe' on Veteran difficulty
The Fourth Horseman (40)
Complete 'Game Over' on Veteran difficulty
The Package (40)
Complete 'Crew Expendable' on Veteran difficulty
The Rescue (40)
Complete 'Blackout' on Veteran difficulty
The Search (40)
Complete 'Charlie Don't Surf' on Veteran difficulty
The Second Horseman (40)
Complete 'Safehouse' on Veteran difficulty
The Shot (40)
Complete 'All Ghillied Up' and 'One Shot, One Kill' on Veteran difficulty
The Third Horseman (40)
Complete 'Heat' and 'The Sins of the Father' on Veteran difficulty
The Ultimatum (40)
Complete 'Ultimatum', 'All in' and 'No Fighting in the War Room' on Veteran
Three of a Kind (10)
Kill 3 enemies in a row with your knife in the single player campaign
Win the War (40)
Complete the game on any difficulty
Wrong Number (20)
Find Al-Asad's safe house
Your Show Sucks (20)
Destroy all the TVs showing Al-Asad's speech (It's best to shoot all TVs even
if destroyed to activate the achievement).
The cheat menu is unlocked after you beat the game under the options menu, and
shows how many enemy Intel are in the mission you are playing. Cheats are
unlocked by collecting enemy Intel, which look like laptop computers, that are
hidden throughout the campaign. Once you collect that Intel it will be gone
forever on that account, even if you delete your game. Using cheats disables
Achievements. Here is a video from you tube to find all 30 intels.
Unlockables/How to Unlock
A Bad Year: When you kill enemies, they explode into a bunch of old tires!
Collect 15 pieces of enemy intel.
Cluster Bombs: After one of your frag grenades explodes, four more
explode in a cross-shape pattern.
Collect 10 pieces of enemy intel.
CoD Noir: Simply turns all gameplay turns black and white, giving the
game a classic war movie feel.
Collect 2 pieces of enemy intel.
Infinite Ammo: Wepaons have unlimited ammo, you don't even need to
reload! Doesn't work with single-shot weapons like C4 and Claymores.
Collect 30 pieces of enemy intel.
Photo-Negative: Inverses all of the colors of the game.
Collect 4 pieces of enemy intel.
Ragtime Warfare: Gameplay goes black-and-white, dust and scratches fill
the screen, it plays at 2x speed, and the music becomes piano music.
Collect 8 pieces of enemy intel.
Slow-Mo Ability: By using the melee button, you can change the game to
slow-mo and play at half-speed.
Collect 20 pieces of enemy intel.
Super Contrast: Dramatically increases the game's contrast, making the
darks much darker and the lights much lighter.
Collect 6 pieces of enemy intel.
VIII. Difference in the Wii and DS Versions
Wii Version Differences:
First off let me note the game contains all the same weapons and perks from the
original COD4. There are a few differences since the wii is a lot weaker than
the PS3/360/PC. They lowered the maximum number of players to 10. So there is
no ground war mode but there is a new mode called "Squadmate" which was in WAW
Wii version. There is now host migration and fully customizable and remap able
controls. Players can now hold their guns tilted sideways for smaller one
handed guns by twisting the Wii Remote from left to right. The Wii Zapper is
compatible with the game. There is no Kill Cam, Wii Motion Plus, or Offline
Multiplayer other than Squadmate Mode. The cheats for single player are also
different. Ragtime Warfare was replaced with a new "Paintball Gun" cheat, and
a Bad Year now requires you to get a headshot, or the enemy will not spawn tires.
DS Version Differences:
The DS version of the game allows the player to assume the roles of several
anonymous soldiers, who are either affiliated with the British S.A.S. or U.S.
Marines. Unlike the console and PC version of Call of Duty 4, players do not
directly impact the outcome of the war. Instead of going after the main
antagonists of the overall plot (the Four Horsemen: Russian and his allies),
the playable characters in the DS version participate in minor missions, such
as escaping from an American military base in as it is attacked by enemy
forces, or raiding two cargo ships in the stormy black and dark Baltic Sea
which may be carrying nuclear materials. The DS version focuses less on the
main attempts to end the conflict and more on the supporting role of the
various other soldiers who played a part in the war. The player can also be a
gunner on a AC 130-Spectre Gunship as are in the regular console/computer
version of Call of Duty 4.
M2 Browning Machine Gun
M67 Fragmentation Grenade
First to Fight
Dead in Ten
My original thread is here: http://boards.ign.com/call_of_duty/b6860/186800581/p1/